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Galactical Arena - Environment

These are some Unlit assets I did for a Soloth Games upcoming project.
Sculpted and painted during my internship.

Any questions or comments are welcomed.

The concept and reference was made by Thomas Rome
https://www.artstation.com/thomas_r

I made them with the same pipeline as the TANK character.
(go check out my latest post ''Galactical Arena - TANK'' ;) )

Textures on the floor were made with Substance designer using my own custom Fx Splatter Nodes that suited my needs. They are easy to use and come with a large panel of options. ( https://imgur.com/gallery/KA51Mb6 )
For the Scene integration, I added a planes and a simple multiply shader in order to fake the Ambient Occlusion on the ground.

HD Environment Screenshot 1

HD Environment Screenshot 1

HD Environment Screenshot 2

HD Environment Screenshot 2

HD Environment Screenshot 3

HD Environment Screenshot 3

HD Assets Screenshot

HD Assets Screenshot

Galactical Arena - Environment Integration ShowCase

Zbrush HighPoly Sculpt

Zbrush HighPoly Sculpt

Procedural Tileables Ground Textures

Procedural Tileables Ground Textures

Grass Textures Breakdown
uncompressed version in the description

Grass Textures Breakdown
uncompressed version in the description