TANK is a Unlit and handpainted Character from an upcoming Soloth Games Project.
I sculpted and textured this model during my internship.
Any questions or comments are welcomed.
The concept and reference was made by Thomas Rome
https://www.artstation.com/thomas_r
This character was animated by Aymen Jemmali
https://www.artstation.com/aymenjemmali
It's a 7K tris low-poly model (5K vertices), I did the retopology in Maya 2018.
When I sculpted the Highpoly version In Zbrush, I kept a ''clean'' and ''intact'' model to allow more tweaks and modifications in the texturing phase rather than going back trough Zbrush and the Baking Process.
The scene of this render in unity uses some assets of the original project environment.
(check out my previous post ''Galactical Arena - Environment'' ;) )
The rest is pretty explicit :)
Tank SolothGames Preview
Loop 2
Loop 1