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Galactical Arena - TANK

TANK is a Unlit and handpainted Character from an upcoming Soloth Games Project.
I sculpted and textured this model during my internship.

Any questions or comments are welcomed.

The concept and reference was made by Thomas Rome
https://www.artstation.com/thomas_r

This character was animated by Aymen Jemmali
https://www.artstation.com/aymenjemmali

It's a 7K tris low-poly model (5K vertices), I did the retopology in Maya 2018.
When I sculpted the Highpoly version In Zbrush, I kept a ''clean'' and ''intact'' model to allow more tweaks and modifications in the texturing phase rather than going back trough Zbrush and the Baking Process.
The scene of this render in unity uses some assets of the original project environment.
(check out my previous post ''Galactical Arena - Environment'' ;) )

The rest is pretty explicit :)

Default Skin

Default Skin

Test Skin

Test Skin

Military Skin

Military Skin

Tank SolothGames Preview

Texture work Breakdown
Frontview

Texture work Breakdown
Frontview

Texture work Breakdown
Backview

Texture work Breakdown
Backview

Emissive Part

Emissive Part

Zbrush Clean and HighPoly Model

Zbrush Clean and HighPoly Model

Texturing ScreenShots with final output

Texturing ScreenShots with final output

Loop 2

Loop 1